IFComp 2016: Letters, by Madison Evans

Fourth game. Bit behind schedule; better pick up the pace.

Blurb: A twine game where the reader explores a stack of letters left on their desk from someone they cared about. She has hidden herself inside her words, and all you can do is read between the lines. Can you find her?

System: Twine (HTML)

Not quite sure what to make of this. It feels in some sense like the hypertext of a bygone era, where there’s not a story so much as a bunch of hotlinked text pieces and the specific hotlinks aren’t all that obvious. It was the big hotness a decade or so ago,it seems, but it feels like the modern trend in hypertext fiction is straight narrative.

As for the text itself, it’s an OK epistolary creation: most of the items are dated, and I assume that you could build a cohesive beginning-to-end narrative by putting them in order. The endpoints of runthroughs seem to be at random points, however. Some clickthroughs never reach anything akin to a conclusion. AFAICT they’re all snapshots of the same story, though—it’s not like choosing a different path radically changes the story you uncover, although some branches can fail to divulge the most significant aspect of the story.

If there was meant to be something deeper here than a simple exploration of the extent of a relationship between two people in very different life circumstances, with different values, but with significant shared experiences, I kinda missed it.

Rating: 6

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About Jake
I'm a mathematics professor at the University of Louisville, and a geek.

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