IFComp 2013: further, by Will Hines

I’ll get through as much of the Nineteenth Annual Interactive Fiction Competition as I can. My criteria for numeric grades, unchanged in many years, are here. As always, if you’re a judge, don’t read on unless you have already played and reviewed the game yourself, and if your averse to spoilers, you won’t want to read this even if you aren’t judging.

Blurb: You are a collection of energy loosely held. You are an echo of a person. Something holds you here.

Uh-oh. Two surreal ones in a row. I am getting a bad feeling here. This one at least seems to be more conventional in presentation, but while Wind was too generic, this is a little too specific, I think, and dealing in as short snapshots as it does, it doesn’t entirely make the scenario come alive. The actual gameplay is simple enough, but the message seems a bit muddled. Does it want to be about acceptance, or what? There is a lot of backstory presented, but it’s not backstory to anything in particular.

From an implementation standpoint, I’m kind of bugged by how little of what I encountered was interactable, and all of the doors have two articles, which even a cursory playthrough should have caught.

The idea here is not without merit, but the interaction could use better hooks to actually draw the player in, and we need a better reason to be invested in the protagonist.

Rating: 4


About Jake
I'm a mathematics professor at the University of Louisville, and a geek.

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