IFComp 2009: “Star Hunter”

This is a game from the 2009 IFComp.

Uh-oh. The start is not terribly auspicious. It’s not ghastly, but
neither is it exactly confidence-winning prose. The game continues to
fail to win my confidence as I struggle to understand devices on a
ship I presumably own and have operated for some time. I eventually
stumbled my way to the robot bazaar, and the game is way too wide open
at that point, with a million possible things to buy and no indication
of a goal, so I wandered over to the walkthrough. And then I gave up,
because the fucking thing is huge, and if it’s all as sparsely
implemented as the beginning is, I already know it’s going to be no
fun. Besides, the game makes all the travel so damn tedious. Use the
fiddly navigation console to fly to a planet (ejecting and inserting
tapes), then use the fiddly teleportation console (not called that) to
beam down to the surface, pick up everything that’s not nailed down,
then repeat the whole process in reverse to sell stuff. No thanks.

The author clearly put a hell of a lot of work into this game, so I
feel marginally bad about panning it, but there’s just no actual meat
on these gargantuan bones.


About Jake
I'm a mathematics professor at the University of Louisville, and a geek.

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